AoeStats
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Black Forest

507351109Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 48m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
969
+15
🇪🇸 Saracens · Spain
962
+15
🇨🇴 Franks · Colombia
949
-44
🇺🇸 Malay · United States
949
-44
Player eAPM Actions Feudal Castle Imperial Opening
22 1,082 11:06 15:59 32:35 ⛏ Fast Castle
21 1,008 12:17 16:43 31:34 ⛏ Fast Castle
7 335 12:23 24:24 — ⛏ Fast Castle
5 262 14:25 27:35 42:38

Resources

Player Food Wood Gold Stone Spent Collected
18,500 18,763 11,085 1,950 50,298 78,212
21,340 13,602 9,735 1,860 46,537 61,681
8,265 6,790 2,905 335 18,295 20,307
5,610 5,034 1,410 750 12,804 18,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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