AoeStats
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Lombardia

507178790Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 27m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1170
+7
🇺🇸 Teutons · United States
850
+19
🇺🇸 Franks · United States
649
+47
🇨🇴 Turks · Colombia
965
-19
🇨🇴 Britons · Colombia
930
-18
🇨🇴 Persians · Colombia
875
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,132 11:02 22:25 — ⚔ Scout Rush
34 916 11:05 16:57 — ⛏ Fast Castle
31 840 11:31 15:43 — ⛏ Fast Castle
25 668 12:07 20:59 — ⛏ Fast Castle
18 475 12:21 27:01 — ⛏ Fast Castle
14 373 12:42 26:05 —

Resources

Player Food Wood Gold Stone Spent Collected
6,245 4,330 1,775 200 12,550 13,274
5,875 3,492 1,150 100 10,617 11,541
5,050 4,344 315 125 9,834 14,240
4,670 3,245 200 460 8,575 10,123
4,335 2,805 250 465 7,855 8,964
4,015 2,805 250 300 7,370 8,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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