AoeStats
← zamithdaniel

Lombardia

507173773Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 49m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Japanese · Uruguay
989
+14
🇺🇾 Britons · Uruguay
978
+34
🇺🇾 Magyars · Uruguay
936
+16
🇨🇴 Celts · Colombia
981
-16
🇨🇴 Japanese · Colombia
945
-15
🇨🇴 Persians · Colombia
888
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,791 10:10 21:36 47:04 ⛏ Fast Castle
28 1,385 10:58 20:30 35:48 ⛏ Fast Castle
26 1,285 10:41 18:01 — ⛏ Fast Castle
19 973 11:37 20:38 43:35 ⛏ Fast Castle
16 783 12:06 24:18 —
12 598 12:21 25:06 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,005 10,587 10,560 2,800 42,952 54,862
13,755 11,950 8,640 2,285 36,630 40,750
17,930 6,735 6,070 3,020 33,755 38,616
10,630 10,295 4,335 1,805 27,065 31,573
10,240 7,190 1,600 3,055 22,085 26,418
6,910 6,485 3,200 1,875 18,470 19,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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