AoeStats
← zamithdaniel

Pilgrims

507163688Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 34m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
958
+14
🇨🇴 Japanese · Colombia
920
+15
🇨🇴 Persians · Colombia
858
+18
🇦🇷 Vietnamese · Argentina
923
-16
🇺🇸 Japanese · United States
905
-16
🇩🇪 Persians · Germany
889
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,015 11:07 20:20 — ⛏ Fish Boom FC
25 863 11:44 19:47 — ⛏ Fish Boom FC
25 881 13:19 24:57 — ⚔ Fish Boom into M@A FC
21 740 12:27 26:10 — ⚔ Fish Boom into M@A into Archers
16 537 13:02 17:50 33:20 ⛏ Fish Boom FC
12 428 15:17 22:47 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,120 7,875 3,690 950 22,635 26,916
7,705 6,470 2,235 895 17,305 22,202
6,695 6,880 1,835 850 16,260 20,364
5,255 6,960 840 975 14,030 16,082
3,925 7,730 945 200 12,800 15,809
5,430 4,995 1,045 850 12,320 16,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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