AoeStats
← zamithdaniel

Black Forest

507145191Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 51m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
925
+12
🇧🇦 Hindustanis · Bosnia & Herzegovina
876
+14
835
-13
🇲🇽 Celts · Mexico
825
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,083 11:12 20:33 29:41 ⛏ Fast Castle
20 1,000 12:38 17:32 31:00 ⛏ Fast Castle
17 849 14:40 19:11 33:07 ⛏ Fast Castle
14 721 11:18 17:56 22:55 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
24,375 18,285 13,920 1,000 57,580 79,984
19,975 11,628 15,275 4,075 50,953 58,719
23,890 13,896 9,895 2,400 50,081 63,728
16,925 14,105 4,565 3,980 39,575 44,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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