AoeStats
← zamithdaniel

Nomad

507124684Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 60m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
908
+17
🇫🇷 Celts · France
886
+38
🇳🇱 Slavs · Netherlands
1002
-20
🇳🇱 Vietnamese · Netherlands
869
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,807 17:03 22:44 40:58 ⚔ Fish Boom into Fire Galleys into Archers into Galleys
23 1,424 17:07 23:46 34:18 ⛏ Fish Boom FC
23 1,397 14:38 19:09 38:29 ⛏ Fish Boom FC
19 1,125 15:37 21:07 39:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,205 28,472 18,470 4,955 88,102 97,698
22,560 30,430 9,980 2,400 65,370 65,688
23,755 19,250 14,230 4,410 61,645 72,390
25,510 15,552 12,830 2,550 56,442 59,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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