AoeStats
← zamithdaniel

Black Forest

507113649Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 51m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
892
+16
🇨🇳 Shu · China
818
+19
🇪🇸 Franks · Spain
1000
-73
🇪🇸 Celts · Spain
779
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,182 12:07 19:47 33:22 ⛏ Fast Castle
22 1,120 14:05 17:44 32:30 ⛏ Fast Castle
17 881 11:41 23:39 41:18 ⛏ Fast Castle
5 282 11:49 — —

Resources

Player Food Wood Gold Stone Spent Collected
28,370 15,132 10,795 1,715 56,012 70,408
26,095 17,598 8,030 1,450 53,173 67,200
14,725 9,095 8,395 2,950 35,165 45,497
2,700 2,860 200 0 5,760 7,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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