AoeStats
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Arena

507022576Analyzed
3v3 RM · 17d ago on Sep 16, 2026· 34m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
960
+15
🇦🇷 Japanese · Argentina
875
+19
🇹🇼 Wei · Taiwan
868
+19
🇩🇪 Bohemians · Germany
962
-18
🇨🇭 Maya · Switzerland
960
-19
🇨🇴 Celts · Colombia
900
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,288 11:26 15:20 23:56 ◆ FC into Fast Imp
24 823 12:29 21:17 — ⛏ Fast Castle
20 670 11:05 18:55 — ⛏ Fast Castle
19 634 11:00 18:39 — ⚔ FC into Scouts
17 583 10:11 17:40 30:03 ⛏ Fast Castle
17 597 13:21 18:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,440 11,120 3,210 2,170 25,940 30,866
8,160 6,815 2,805 850 18,630 20,961
7,400 5,960 3,750 10 17,120 18,488
8,735 3,280 4,140 850 17,005 18,857
8,885 4,725 2,015 900 16,525 19,940
7,960 5,660 1,800 920 16,340 21,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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