AoeStats
← zamithdaniel

MegaRandom

507020563Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 32m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
812
+19
🇺🇸 Khmer · United States
793
+19
🇨🇴 Turks · Colombia
921
-21
🇪🇸 Bohemians · Spain
817
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 768 12:41 23:10 — ⚔ Skirmisher Rush
21 660 12:36 21:03 —
17 538 11:13 22:22 — ⚔ Champi Rush
10 308 14:39 17:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,115 4,055 2,160 850 17,180 19,380
6,700 4,720 1,205 975 13,600 15,933
6,250 3,500 520 1,400 11,670 14,068
5,320 3,295 1,075 100 9,790 11,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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