AoeStats
← zamithdaniel

Black Forest

507009516Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 44m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Tatars · Mexico
964
+18
🇫🇷 Hindustanis · France
961
+18
🇬🇧 Persians · United Kingdom
1065
-21
🇨🇴 Turks · Colombia
936
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,069 12:41 16:52 36:57 ⛏ Fast Castle
17 754 12:14 19:49 35:03 ⛏ Fast Castle
16 713 11:12 19:52 33:01 ⛏ Fast Castle
15 675 12:05 20:35 29:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,765 18,493 10,440 3,905 53,603 60,409
21,730 13,388 13,535 2,985 51,638 56,716
20,735 17,593 9,060 2,360 49,748 57,989
16,875 12,916 4,995 1,690 36,476 43,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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