AoeStats
← zamithdaniel

Black Forest

507006465Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 50m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
919
+17
🇮🇳 Mongols · India
849
+19
🇦🇺 Magyars · Australia
936
-18
🇦🇺 Japanese · Australia
934
-18
Player eAPM Actions Feudal Castle Imperial Opening
22 1,096 11:50 20:53 32:58 ⛏ Fast Castle
16 800 14:34 21:09 35:55 ⛏ Fish Boom FC
15 779 12:07 17:40 38:09 ⛏ Fast Castle
15 777 12:16 24:21 39:41 ⚔ M@A into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
19,325 21,668 24,480 2,800 68,273 83,356
21,710 15,323 12,545 3,295 52,873 59,645
18,365 16,991 9,370 2,820 47,546 55,785
15,405 9,097 7,090 3,025 34,617 43,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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