AoeStats
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Black Forest

507004450Analyzed
3v3 RM · 17d ago on Sep 16, 2026· 32m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
917
+2
🇨🇳 Cumans · China
745
+7
🇺🇸 Vikings · United States
661
+6
🇦🇷 Bohemians · Argentina
403
-5
🇦🇷 Portuguese · Argentina
397
-3
🇦🇷 Huns · Argentina
374
-3
Player eAPM Actions Feudal Castle Imperial Opening
19 642 12:18 16:55 32:28 ⛏ Fast Castle
13 415 12:06 17:29 — ⛏ Fast Castle
12 388 14:25 23:37 — ⛏ Fast Castle
12 397 14:25 26:00 — ⚔ FC into Scouts
8 252 15:55 28:38 —
7 231 10:33 27:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,675 9,545 2,710 945 21,875 26,963
9,090 6,789 1,215 950 18,044 19,764
7,470 3,920 2,355 750 14,495 16,314
4,515 3,275 1,325 0 9,115 10,594
3,300 2,846 620 945 7,711 8,405
3,890 2,941 350 115 7,296 8,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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