AoeStats
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Arena

506999196Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 30m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
966
+18
🇨🇴 Celts · Colombia
913
+19
🇨🇴 Vietnamese · Colombia
1012
-19
🇨🇴 Japanese · Colombia
981
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 980 10:48 15:11 29:10 ⛏ Fast Castle
25 754 10:17 18:21 — ⛏ Fast Castle
24 738 12:14 16:49 — ⛏ Fast Castle
13 402 11:37 16:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,640 6,610 2,965 200 20,415 22,196
7,410 5,685 2,590 200 15,885 18,466
7,835 4,590 2,200 760 15,385 18,387
6,095 5,425 1,655 200 13,375 15,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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