AoeStats
← zamithdaniel

Arena

506931018Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 48m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Wei · Italy
903
+16
🇮🇹 Celts · Italy
873
+17
🇨🇴 Celts · Colombia
931
-18
🇨🇴 Persians · Colombia
873
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,034 10:45 19:05 34:37 ⛏ Fast Castle
18 853 13:09 19:25 37:40 ⛏ Fast Castle
16 755 14:04 23:22 38:10 ⚔ Skirmisher Rush
16 750 12:42 21:12 34:52 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,355 13,205 12,515 2,290 46,365 54,073
19,280 13,635 9,275 2,170 44,360 50,574
15,545 13,240 9,400 1,980 40,165 47,250
13,080 10,610 9,075 1,500 34,265 38,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.