AoeStats
← zamithdaniel

Arena

506924351Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 50m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
918
+13
🇨🇴 Persians · Colombia
857
+16
🇳🇱 Britons · Netherlands
858
-15
🇳🇱 Wei · Netherlands
847
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,261 10:05 18:40 37:45 ⛏ Fast Castle
19 946 11:43 15:39 39:22 ⛏ Fast Castle
19 963 11:03 16:18 — ⛏ Fast Castle
18 887 11:43 23:30 38:44 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,925 18,595 12,490 7,000 53,010 57,407
22,200 11,525 7,870 2,160 43,755 49,480
18,540 9,820 11,260 2,180 41,800 46,774
6,050 5,445 1,045 210 12,750 13,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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