AoeStats
← zamithdaniel

Black Forest

506915206Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 50m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
903
+15
🇮🇪 Portuguese · Ireland
853
+16
🇨🇭 Turks · Switzerland
882
-16
🇨🇭 Burgundians · Switzerland
862
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,224 12:20 22:09 31:48 ⛏ Fish Boom FC
20 985 12:58 16:39 31:35 ⛏ Fast Castle
20 1,019 15:05 23:28 28:23 ◆ FC into Fast Imp
19 971 12:30 19:00 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,840 24,204 13,045 2,585 61,674 67,797
20,980 21,881 10,715 5,175 58,751 78,700
28,520 16,908 10,550 2,430 58,408 62,649
19,660 13,866 12,495 2,240 48,261 57,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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