AoeStats
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Black Forest

506311786Analyzed
3v3 RM · 20d ago on Sep 13, 2026· 59m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
894
+13
🇨🇴 Turks · Colombia
890
+13
🇨🇴 Persians · Colombia
828
+15
🇲🇽 Aztecs · Mexico
855
-15
🇨🇴 Turks · Colombia
825
-14
🇮🇩 Hindustanis · Indonesia
789
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,974 10:31 16:02 45:39 ⛏ Fast Castle
30 1,816 12:09 20:37 49:43 ⛏ Fast Castle
27 1,612 10:51 19:45 36:36 ⛏ Fish Boom FC
15 907 14:24 30:11 42:40 ⚔ Fish Boom into Skirms
14 848 13:18 23:53 41:50 ⛏ Fast Castle
12 712 10:43 22:22 43:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,205 30,600 7,920 2,550 72,275 77,062
36,115 19,785 14,790 1,500 72,190 77,983
29,220 18,445 19,835 3,250 70,750 79,254
18,255 22,425 12,855 2,265 55,800 64,248
24,660 10,844 12,635 3,730 51,869 69,262
12,550 15,010 9,870 3,075 40,505 61,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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