AoeStats
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Black Forest

506302343Analyzed
3v3 RM · 20d ago on Sep 13, 2026· 87m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
880
+14
🇨🇴 Turks · Colombia
876
+14
🇨🇴 Persians · Colombia
812
+16
🇻🇳 Persians · Vietnam
846
-15
🇺🇸 Portuguese · United States
835
-29
🇺🇸 Spanish · United States
817
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 2,679 10:20 19:53 32:49 ⛏ Fish Boom FC
27 2,379 11:09 17:41 37:31 ⛏ Fast Castle
18 1,544 12:09 20:16 35:18 ⛏ Fast Castle
17 1,499 11:50 21:33 35:30 ⛏ Fish Boom FC
12 1,014 15:56 20:43 35:59 ⛏ Fast Castle
5 425 14:05 24:16 37:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,080 25,125 19,900 3,870 102,975 127,797
49,845 18,674 23,370 4,265 96,154 129,297
40,130 26,545 19,125 3,800 89,600 127,608
24,770 37,635 17,225 2,960 82,590 108,842
34,535 25,753 16,970 3,525 80,783 82,960
15,010 14,386 5,215 2,810 37,421 75,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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