AoeStats
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Socotra

505774928Analyzed
3v3 RM · 22d ago on Sep 11, 2026· 45m 33s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Japanese · Colombia
810
+13
🇨🇴 Celts · Colombia
803
+13
🇨🇴 Cumans · Colombia
734
+16
🇺🇸 Burgundians · United States
845
-18
🇹🇷 Byzantines · Türkiye
806
-17
🇩🇪 Khmer · Germany
557
-7
Player eAPM Actions Feudal Castle Imperial Opening
34 1,534 10:42 31:45 — ⚔ Skirmisher Rush
28 1,293 10:28 30:51 — ⚔ Archer Rush
21 951 10:58 22:20 — ⛏ Fast Castle
12 549 10:57 30:12 —
12 543 10:59 35:01 — ⚔ Drush
11 492 14:02 27:58 — ⚔ M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
11,745 5,200 2,320 880 20,145 27,370
9,760 4,685 1,250 1,625 17,320 18,986
8,475 3,975 1,965 1,000 15,415 18,166
6,015 4,615 2,270 170 13,070 22,614
4,380 2,000 580 125 7,085 8,457
3,550 2,046 455 495 6,546 9,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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