AoeStats
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Black Forest

505597493Analyzed
3v3 RM · 24d ago on Sep 10, 2026· 64m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
916
+12
🇦🇷 Japanese · Argentina
831
+15
🇲🇽 Teutons · Mexico
794
+16
🇨🇴 Britons · Colombia
841
-16
🇨🇴 Turks · Colombia
833
-15
🇨🇴 Persians · Colombia
758
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 2,073 11:34 20:36 36:27 ⛏ Fish Boom FC
22 1,446 14:05 25:33 39:32 ⚔ Fish Boom into Archers
16 1,021 14:24 22:05 37:59 ⛏ Fast Castle
16 1,049 11:56 22:06 36:05 ⛏ Fish Boom FC
13 825 11:20 21:02 35:54 ⛏ Fast Castle
13 849 11:34 21:57 32:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,415 26,230 24,545 2,735 91,925 120,842
20,205 33,811 20,390 3,565 77,971 93,837
20,970 21,816 18,195 4,880 65,861 95,614
23,585 15,495 12,510 2,885 54,475 57,417
23,150 12,560 8,400 0 44,110 59,680
14,510 11,305 3,190 2,050 31,055 34,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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