AoeStats
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Black Forest

505592157Analyzed
3v3 RM · 23d ago on Sep 10, 2026· 75m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
849
+15
752
+19
🇵🇬 Japanese · Papua New Guinea
725
+21
🇨🇴 Britons · Colombia
861
-20
🇨🇴 Turks · Colombia
852
-19
🇨🇴 Persians · Colombia
774
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,478 11:19 15:45 33:30 ⛏ Fast Castle
30 2,234 14:51 22:11 39:58 ⛏ Fish Boom FC
25 1,928 12:21 20:12 33:29 ⛏ Fast Castle
25 1,866 17:45 27:47 44:04 ⚔ Towers FC into Archers
18 1,332 13:22 24:24 36:05 ⛏ Fish Boom FC
15 1,138 14:33 22:14 37:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,255 31,098 26,650 3,265 93,268 97,639
42,875 17,016 12,650 1,905 74,446 90,645
25,465 17,130 20,135 2,805 65,535 69,038
27,725 14,922 17,125 3,440 63,212 71,520
21,915 24,510 7,070 2,210 55,705 58,635
14,550 21,768 9,855 3,955 50,128 62,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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