AoeStats
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Black Forest

505586597Analyzed
3v3 RM · 23d ago on Sep 10, 2026· 53m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
847
+14
🇨🇴 Turks · Colombia
838
+14
🇨🇴 Persians · Colombia
756
+18
🇨🇱 Goths · Chile
836
-17
🇵🇷 Malay · Puerto Rico
809
-16
🇨🇱 Mongols · Chile
745
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,325 11:42 18:15 39:57 ⛏ Fast Castle
22 1,171 10:58 21:30 32:54 ⛏ Fast Castle
15 774 10:55 17:12 31:13 ⛏ Fast Castle
15 800 12:43 19:41 35:45 ⛏ Fast Castle
14 758 10:19 20:06 35:40 ⛏ Fast Castle
11 576 12:28 21:48 35:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,075 20,374 15,375 1,500 66,324 75,357
25,010 20,100 14,010 2,000 61,120 63,378
27,360 14,415 10,155 1,730 53,660 72,136
16,970 20,860 12,040 2,600 52,470 74,174
18,500 11,135 12,345 1,500 43,480 58,199
19,150 10,630 6,945 2,250 38,975 56,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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