AoeStats
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Black Forest

505137858Analyzed
3v3 RM · 26d ago on Sep 8, 2026· 60m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
830
+19
🇺🇸 Spanish · United States
803
+20
🇺🇸 Mongols · United States
737
+22
🇨🇴 Mongols · Colombia
926
-22
🇨🇴 Turks · Colombia
914
-21
🇨🇴 Japanese · Colombia
834
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 2,398 10:34 15:16 36:24 ⛏ Fast Castle
36 2,204 13:13 21:02 33:20 ⛏ Fish Boom FC
25 1,539 12:39 22:50 29:59 ⛏ Fish Boom FC
17 1,016 12:57 19:42 37:51 ⛏ Fast Castle
15 908 12:13 24:00 39:05 ⛏ Fast Castle
13 769 12:26 20:48 44:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,875 26,739 16,735 5,160 81,509 95,420
34,635 12,300 24,020 2,800 73,755 93,187
36,590 18,385 14,660 1,730 71,365 81,481
15,055 27,480 21,040 3,520 67,095 78,733
21,130 23,609 16,675 2,450 63,864 80,239
11,215 8,696 5,165 2,195 27,271 31,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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