AoeStats
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Nomad

505100799Analyzed
3v3 RM · 26d ago on Sep 7, 2026· 65m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1049
+11
🇬🇧 Persians · United Kingdom
1015
+13
🇬🇧 Japanese · United Kingdom
928
+16
🇨🇴 Vietnamese · Colombia
963
-14
🇨🇴 Japanese · Colombia
939
-13
🇨🇴 Celts · Colombia
927
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,288 15:22 30:09 34:42 ⛏ Fish Boom into Fire Galleys FC
33 2,159 16:10 24:15 41:12 ⛏ Fish Boom FC
23 1,518 15:08 30:19 48:44 ⛏ Fish Boom into Fire Galleys FC
22 1,437 14:22 21:22 39:33 ⛏ Fish Boom into Fire Galleys into Galleys
18 1,196 15:11 26:26 39:30 ⛏ Fish Boom into Fire Galleys FC
13 878 18:29 21:59 34:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,190 41,483 16,795 6,755 94,223 102,587
18,200 20,180 18,170 4,200 60,750 65,102
23,195 17,385 13,210 4,120 57,910 62,527
22,765 12,840 15,255 2,065 52,925 84,372
17,555 15,865 10,245 3,000 46,665 50,211
20,015 13,247 7,965 3,985 45,212 51,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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