AoeStats
← zamithdaniel

Black Forest

505092081Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 59m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
923
+16
🇨🇴 Turks · Colombia
911
+16
🇦🇷 Malians · Argentina
944
-17
🇩🇪 Turks · Germany
901
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,265 14:00 21:01 42:51 ⛏ Fish Boom FC
30 1,810 17:31 23:33 38:57 ⛏ Fast Castle
24 1,400 11:35 21:33 32:44
23 1,364 14:44 21:21 39:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,300 18,660 12,390 1,805 64,155 74,745
16,825 16,980 13,020 4,850 51,675 63,733
12,025 19,641 7,395 2,750 41,811 47,983
14,820 8,980 9,805 1,710 35,315 36,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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