AoeStats
← zamithdaniel

Black Forest

504929395Analyzed
3v3 RM · 27d ago on Sep 7, 2026· 121m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
956
+13
🇨🇦 Teutons · Canada
916
+15
🇨🇦 Persians · Canada
888
+16
🇨🇴 Britons · Colombia
923
-16
🇨🇴 Turks · Colombia
910
-15
🇨🇴 Japanese · Colombia
847
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 3,859 12:17 21:58 31:22 ⚔ Fish Boom into Archers
32 3,866 13:41 23:44 31:50 ⛏ Fish Boom FC
28 3,457 10:39 21:23 32:02 ⛏ Fish Boom FC
28 3,364 14:24 19:06 31:19 ⛏ Fast Castle
26 3,179 11:38 24:09 33:30 ⛏ Fish Boom FC
23 2,824 11:38 20:46 28:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,695 110,837 66,355 3,435 248,322 274,453
95,815 33,320 25,630 3,700 158,465 180,315
54,370 72,404 19,245 4,965 150,984 155,087
49,455 27,036 49,375 7,245 133,111 217,718
55,470 52,683 20,475 4,005 132,633 136,859
39,880 21,529 37,245 3,515 102,169 111,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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