AoeStats
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Black Forest

504799369Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 77m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Koreans · Norway
985
+14
🇹🇷 Goths · Türkiye
959
+15
🇲🇽 Byzantines · Mexico
930
+16
🇧🇷 Japanese · Brazil
952
-40
🇨🇴 Britons · Colombia
938
-15
🇨🇴 Turks · Colombia
923
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,840 11:56 19:06 41:22 ⚔ Skirms FC
23 1,805 11:27 20:16 34:53 ⛏ Fish Boom FC
18 1,391 13:41 20:01 31:56 ⛏ Fish Boom FC
12 939 13:44 17:26 38:49 ⛏ Fast Castle
10 808 13:05 16:51 30:17 ⛏ Fast Castle
8 607 15:20 25:06 51:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,800 22,944 17,130 3,345 93,219 105,515
24,880 37,229 19,690 6,325 88,124 110,589
43,935 15,780 19,820 1,500 81,035 102,657
18,545 16,578 9,115 3,065 47,303 47,434
18,135 17,941 8,635 1,065 45,776 47,421
15,795 14,601 6,765 3,050 40,211 44,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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