AoeStats
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Black Forest

504637985Analyzed
4v4 RM · 28d ago on Sep 6, 2026· 54m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
925
+16
🇧🇷 Britons · Brazil
903
+17
🇮🇩 Malay · Indonesia
902
+17
🇵🇪 Franks · Peru
884
+17
🇨🇴 Britons · Colombia
942
-18
🇨🇴 Romans · Colombia
926
-17
🇨🇴 Turks · Colombia
925
-17
🇨🇴 Japanese · Colombia
887
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,401 14:14 19:05 37:56 ⛏ Fast Castle
26 1,419 12:58 21:47 33:53 ⛏ Fast Castle
23 1,229 10:23 14:45 36:41 ⛏ Fast Castle
21 1,118 12:01 20:15 34:31 ⛏ Fish Boom FC
17 912 10:56 20:19 36:43 ⛏ Fast Castle
13 688 13:27 21:40 37:14
9 499 13:05 22:03 32:26 ⛏ Fish Boom FC
7 402 14:24 18:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,375 16,870 12,435 1,790 52,470 69,572
12,450 17,547 13,595 3,400 46,992 68,949
16,190 16,197 9,150 1,880 43,417 50,744
15,725 17,496 4,720 2,605 40,546 42,327
17,820 10,290 7,720 2,885 38,715 61,774
11,645 8,986 5,770 825 27,226 29,331
9,555 7,368 4,595 1,680 23,198 26,057
6,200 4,278 300 1,190 11,968 14,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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