AoeStats
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MegaRandom

504540991Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 53m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Tupi · Norway
906
+16
🇷🇴 Wei · Romania
899
+16
🇳🇴 Wu · Norway
830
+20
🇨🇴 Britons · Colombia
935
-18
🇨🇴 Celts · Colombia
916
-18
🇨🇴 Japanese · Colombia
867
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,009 10:25 17:55 52:09 ⛏ Fast Castle
31 1,671 11:06 20:09 39:03
23 1,218 12:21 28:10 — ⚔ Scout Rush
21 1,147 12:05 21:54 — ⚔ Scout Rush
20 1,059 11:43 25:32 42:23 ⚔ M@A Rush
11 570 10:06 20:24 53:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,910 14,209 18,715 4,750 61,584 77,104
20,400 13,595 10,035 850 44,880 52,612
11,540 12,565 4,935 2,725 31,765 37,576
9,090 6,545 2,415 1,575 19,625 22,736
6,590 6,095 4,590 950 18,225 21,473
9,845 4,450 2,595 750 17,640 18,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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