AoeStats
← tastekin.burak

Black Forest

505490847Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 64m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1000
+34
🇹🇷 Britons · Türkiye
660
+23
🇪🇸 Goths · Spain
850
-17
🇵🇪 Spanish · Peru
827
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,524 13:14 22:35 33:19 ⛏ Fast Castle
15 996 14:40 21:23 34:06 ⛏ Fish Boom FC
15 975 19:37 26:07 35:02 ⛏ Fast Castle
14 930 12:01 25:59 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,470 20,256 17,325 2,310 64,361 70,510
26,970 20,016 13,730 750 61,466 71,756
26,780 11,795 17,635 2,800 59,010 69,310
11,575 17,789 16,795 3,530 49,689 68,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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