AoeStats
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Nomad

510495295Analyzed
3v3 RM · 15h ago on Oct 1, 2026· 35m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Inca · Australia
857
+13
🇫🇷 Vikings · France
853
+13
🇪🇸 Franks · Spain
675
+21
🇫🇷 Khmer · France
860
-52
🇫🇷 Maya · France
752
-20
🇫🇷 Byzantines · France
747
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 968 16:31 27:17 — ⚔ Fish Boom into Towers into Archers into Skirms
26 923 31:01 — — ⛏ Fish Boom
15 523 16:07 32:33 — ⚔ Fish Boom into Scouts
15 535 16:55 23:24 — ⛏ Fish Boom FC
13 448 13:40 31:15 — ⚔ Scout Rush
9 336 16:12 27:20 — ⚔ Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,030 6,710 1,675 1,605 17,020 20,987
6,255 4,951 1,915 750 13,871 14,252
4,895 6,045 1,605 1,265 13,810 15,149
6,810 3,735 950 975 12,470 15,614
5,405 3,525 875 400 10,205 13,503
2,075 2,549 50 210 4,884 4,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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