AoeStats
← Simzer59

Pilgrims

510178381Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 41m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Armenians · Italy
866
+11
🇮🇹 Cumans · Italy
704
+17
🇫🇷 Mongols · France
759
-24
🇨🇦 Franks · Canada
727
-25
Player eAPM Actions Feudal Castle Imperial Opening
24 1,018 10:45 27:35 — ⛏ Fish Boom into Fire Galleys
16 668 15:04 32:37 — ⚔ Fish Boom into M@A into Archers
11 461 15:27 27:37 — ⛏ Fish Boom into Fire Galleys
9 377 12:06 21:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,795 9,135 2,485 1,600 22,015 29,449
10,135 5,295 3,600 1,500 20,530 27,105
7,415 9,400 2,310 225 19,350 24,032
6,800 6,080 1,270 325 14,475 16,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.