AoeStats
← Simzer59

Pilgrims

510164369Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 99m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
806
+14
🇵🇱 Saracens · Poland
801
+15
🇫🇷 Vikings · France
785
-26
🇨🇦 Franks · Canada
755
-28
Player eAPM Actions Feudal Castle Imperial Opening
25 2,523 13:40 33:05 45:55 ⚔ Fish Boom into Fire Galleys into Scouts
25 2,507 10:50 28:48 47:49 ⛏ Fish Boom into Fire Galleys FC
13 1,250 14:55 26:41 57:04 ⛏ Fish Boom into Fire Galleys into Galleys
10 1,017 14:36 23:19 31:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,435 29,210 19,755 5,400 78,800 118,152
21,755 24,860 17,185 3,225 67,025 69,784
16,105 21,315 10,555 1,650 49,625 62,679
15,550 16,500 13,005 1,850 46,905 47,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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