AoeStats
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Arena

506725760Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 42m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Italians · Bolivia
856
+12
🇧🇴 Hindustanis · Bolivia
796
+14
🇧🇴 Burgundians · Bolivia
785
+15
🇧🇴 Portuguese · Bolivia
757
+35
🇵🇪 Wu · Peru
804
-16
🇪🇸 Franks · Spain
773
-38
🇩🇪 Britons · Germany
763
-14
🇲🇽 Byzantines · Mexico
701
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 935 9:38 16:34 32:05 ⛏ Fast Castle
15 637 11:23 18:25 38:00 ⛏ Fast Castle
13 534 14:22 21:02 28:52 ◆ FC into Fast Imp
13 535 11:16 17:14 37:53 ⛏ Fast Castle
11 460 13:40 — —
11 468 10:11 19:23 32:36 ⚔ FC into Archers into Skirms
9 362 13:14 20:36 30:36 ⛏ Fast Castle
8 350 10:34 18:52 39:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,350 10,235 7,295 2,150 29,030 32,923
9,785 9,980 6,030 2,820 28,615 35,800
11,895 6,745 4,475 2,150 25,265 30,580
9,580 5,980 4,010 1,600 21,170 24,215
8,070 6,550 3,740 1,550 19,910 25,034
6,250 6,850 3,905 1,400 18,405 26,418
5,500 3,475 1,390 750 11,115 13,951
2,825 2,535 40 100 5,500 5,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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