AoeStats
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Arena

506154992Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 47m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
851
+10
🇨🇳 Franks · China
824
+11
🇨🇳 Chinese · China
724
+15
🇨🇳 Magyars · China
689
+15
🇩🇪 Huns · Germany
741
-14
🇨🇷 Khmer · Costa Rica
705
-13
🇪🇸 Shu · Spain
686
-16
🇨🇦 Romans · Canada
675
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,489 12:21 17:56 33:19 ⛏ Fast Castle
24 1,127 10:54 17:14 30:41 ⛏ Fast Castle
23 1,075 12:13 21:09 37:07 ⚔ Drush
20 954 11:31 15:36 30:35 ⛏ Fast Castle
16 769 12:09 16:12 33:32 ⛏ Fast Castle
13 615 10:49 18:26 35:54 ⛏ Fast Castle
11 518 10:44 21:43 37:56 ⛏ Fast Castle
7 340 11:58 22:48 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,535 24,816 8,340 1,540 62,231 69,440
29,530 17,332 12,740 1,085 60,687 72,496
24,530 16,705 14,535 950 56,720 62,059
19,050 19,550 11,655 1,650 51,905 58,549
18,650 16,000 10,885 1,900 47,435 54,519
20,450 13,195 8,215 1,600 43,460 53,707
16,190 11,060 7,695 1,500 36,445 42,755
10,215 12,780 10,815 850 34,660 43,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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