AoeStats
← jalouis79

Black Forest

510996490Analyzed
3v3 RM · 3h ago on Oct 3, 2026· 60m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bohemians · Russia
1167
+13
🇨🇦 Turks · Canada
1134
+14
🇦🇹 Saracens · Austria
984
+19
🇸🇪 Malay · Sweden
1150
-18
🇫🇮 Persians · Finland
1068
-15
🇩🇪 Spanish · Germany
1031
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,365 11:55 18:24 35:05 ⛏ Fast Castle
38 2,270 12:16 17:12 32:35 ⛏ Fast Castle
31 1,860 14:07 19:57 35:58 ⛏ Fast Castle
22 1,353 11:34 19:38 32:46 ⛏ Fast Castle
15 890 11:15 18:16 31:42 ⛏ Fast Castle
15 888 12:15 17:39 24:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,480 52,132 34,995 3,775 121,382 132,788
37,470 41,783 28,165 4,480 111,898 119,357
54,395 16,125 36,470 1,740 108,730 112,730
29,365 19,323 23,060 6,655 78,403 94,651
25,460 18,560 20,220 3,315 67,555 81,066
38,865 17,897 7,220 2,600 66,582 72,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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