AoeStats
← jalouis79

Black Forest

510902064Analyzed
4v4 RM · 14h ago on Oct 3, 2026· 48m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
39 1,878 10:47 18:29 31:15 ⛏ Fish Boom FC
29 1,411 12:21 17:12 — ⛏ FC into Fish Boom
26 1,236 11:41 17:00 39:43 ⛏ Fast Castle
24 1,184 11:51 15:58 30:58 ⛏ Fast Castle
24 1,178 12:24 25:27 34:44 ⛏ Fast Castle
24 1,158 12:20 28:36 44:58 ⚔ M@A into Fish Boom
19 923 12:45 17:06 28:42 ⛏ Fish Boom FC
16 788 10:59 19:48 34:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,475 27,390 12,950 2,700 64,515 73,415
33,220 11,815 12,945 1,690 59,670 69,634
23,555 17,819 13,095 1,665 56,134 58,645
18,670 16,285 13,665 2,400 51,020 60,687
13,625 15,565 11,830 1,400 42,420 49,208
15,575 12,657 9,085 2,775 40,092 42,209
14,250 11,663 3,030 370 29,313 31,669
8,900 11,698 3,650 955 25,203 27,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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