AoeStats
← jalouis79

Black Forest

510887795Analyzed
3v3 RM · 5h ago on Oct 3, 2026· 52m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Turks · Bulgaria
1115
+18
🇨🇦 Bohemians · Canada
1100
+19
🇪🇸 Khmer · Spain
1066
+20
🇨🇱 Bohemians · Chile
1176
-20
🇨🇱 Wei · Chile
1159
-19
🇨🇱 Romans · Chile
1144
-18
Player eAPM Actions Feudal Castle Imperial Opening
60 3,127 10:30 21:33 37:05 ⚔ Archer Rush
45 2,362 10:50 16:38 32:51 ⛏ Fast Castle
32 1,679 12:30 16:31 22:58 ◆ FC into Fast Imp
31 1,646 9:55 20:20 31:42 ⛏ Fast Castle
22 1,149 12:23 18:00 33:14 ⛏ Fast Castle
19 1,020 13:11 17:47 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,855 22,755 25,255 3,685 83,550 92,467
21,700 27,580 14,795 2,900 66,975 78,953
35,130 14,515 13,565 3,135 66,345 70,788
18,765 25,489 13,420 2,935 60,609 71,141
22,160 13,193 9,180 955 45,488 53,397
8,075 13,409 5,610 2,405 29,499 39,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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