AoeStats
← jalouis79

Black Forest

510655525Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 45m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1073
+16
🇨🇦 Turks · Canada
1068
+16
🇳🇱 Franks · Netherlands
1064
+17
🇨🇦 Byzantines · Canada
1045
+17
🇺🇸 Bohemians · United States
1129
-19
🇺🇸 Italians · United States
1110
-18
🇲🇽 Jurchens · Mexico
1045
-15
🇦🇷 Chinese · Argentina
1016
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,298 14:39 21:46 28:41 ⛏ Fish Boom FC
22 986 13:25 17:26 31:47 ⛏ Fast Castle
21 940 12:18 17:00 31:04 ⛏ Fast Castle
20 922 11:59 17:40 30:59 ⛏ Fish Boom FC
19 858 14:43 21:46 41:25 ⛏ Fish Boom FC
19 879 12:42 19:14 34:53 ⛏ Fast Castle
17 758 14:15 21:08 31:50 ⛏ Fish Boom FC
15 674 11:42 15:57 34:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,420 14,335 18,545 1,600 56,900 73,621
21,055 17,353 11,345 980 50,733 57,714
16,315 15,076 12,690 1,905 45,986 56,848
18,155 19,224 6,415 1,490 45,284 68,364
14,875 15,228 9,470 4,995 44,568 69,969
10,850 18,381 10,525 1,810 41,566 49,673
18,160 12,082 6,745 1,805 38,792 44,680
14,800 13,286 6,860 2,150 37,096 60,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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