AoeStats
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Arena

510152540Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 79m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Malians · Italy
593
+10
🇧🇷 Portuguese · Brazil
544
+12
🇬🇧 Wei · United Kingdom
473
-12
🇬🇧 Ethiopians · United Kingdom
439
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 2,041 11:40 26:48 53:59 ⛏ Fast Castle
20 1,588 10:34 16:07 37:29 ⛏ Fast Castle
19 1,536 10:51 17:13 33:48 ⛏ Fast Castle
12 932 11:44 22:37 32:53 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
32,600 52,075 23,700 3,270 111,645 118,960
28,670 32,265 34,315 2,800 98,050 105,891
34,000 31,283 22,270 5,095 92,648 94,473
29,010 25,310 23,665 4,200 82,185 89,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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