AoeStats
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Arena

508281231Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 52m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Georgians · United Kingdom
472
+15
🇬🇧 Wei · United Kingdom
458
+15
🇬🇧 Japanese · United Kingdom
438
+16
🇺🇸 Chinese · United States
532
-19
🇧🇷 Persians · Brazil
433
-15
🇵🇪 Burgundians · Peru
362
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,735 11:35 20:20 42:59 ⛏ Fast Castle
22 1,146 16:21 29:08 41:13 ⛏ Fast Castle
15 792 10:32 18:38 36:31 ⛏ Fast Castle
11 561 11:39 25:31 48:42 ⛏ Fast Castle
9 469 11:54 17:27 40:50 ⛏ Fast Castle
2 131 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,560 17,230 12,490 3,060 57,340 63,018
20,725 20,440 11,425 3,080 55,670 61,471
13,205 31,390 7,170 2,150 53,915 65,714
15,895 10,375 12,330 2,800 41,400 51,493
13,925 11,055 5,280 2,195 32,455 38,811
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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