AoeStats
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MegaRandom

508263535Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 114m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
521
+14
🇫🇷 Huns · France
518
+14
🇹🇷 Khmer · Türkiye
364
+20
🇬🇧 Romans · United Kingdom
489
-17
🇬🇧 Wei · United Kingdom
474
-16
🇬🇧 Franks · United Kingdom
453
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 3,207 11:24 23:21 43:46
21 2,436 11:33 17:06 38:14 ⛏ Fast Castle
13 1,503 11:10 23:29 47:07
11 1,291 11:18 26:18 38:21 ⛏ Fast Castle
7 784 14:25 26:31 39:47 ⛏ Fish Boom FC
3 300 12:09 27:06 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
38,250 56,735 33,525 6,705 135,215 175,596
21,520 77,260 10,950 3,060 112,790 173,609
17,810 51,480 30,020 4,180 103,490 115,725
31,200 31,755 26,725 3,405 93,085 98,172
32,285 33,225 21,150 2,090 88,750 127,602
3,440 2,605 310 125 6,480 10,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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