AoeStats
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MegaRandom

509729940Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 44m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
1411
+13
1409
+13
🇩🇪 Shu · Germany
1389
+14
🇩🇪 Gurjaras · Germany
1363
+14
🇹🇷 Romans · Türkiye
1375
-15
🇹🇷 Malians · Türkiye
1357
-14
🇷🇺 Spanish · Russia
1328
-13
🇹🇷 Tatars · Türkiye
1311
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,665 11:19 25:51 — ⚔ Archer Rush
50 2,186 8:54 18:56 35:01 ⚔ Scout Rush
44 1,948 9:40 19:17 37:15 ⚔ Archer Rush
42 1,862 9:34 17:59 39:14 ⛏ Fast Castle
33 1,437 9:15 23:14 — ⚔ Archer Rush
33 1,458 10:22 24:02 43:32 ⚔ Scout Rush
31 1,378 11:59 18:30 37:56 ⛏ Fast Castle
22 973 10:52 15:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,850 12,786 11,060 3,255 44,951 49,763
20,030 10,241 11,745 950 42,966 50,532
12,935 17,254 9,945 2,315 42,449 53,510
10,200 13,682 8,475 2,475 34,832 39,452
14,825 7,751 7,015 880 30,471 38,957
9,310 12,372 7,195 1,175 30,052 32,963
13,485 6,550 3,640 2,250 25,925 35,143
7,325 7,125 2,565 1,910 18,925 22,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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