AoeStats
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Arena

509724012Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 35m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1571
+10
🇨🇳 Franks · China
1554
+10
🇨🇳 Shu · China
1422
+16
🇨🇳 Persians · China
1391
+16
🇺🇸 Italians · United States
1492
-17
🇻🇳 Inca · Vietnam
1402
-12
🇩🇪 Khmer · Germany
1401
-12
🇺🇸 Turks · United States
1377
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,538 9:05 14:04 — ⚔ FC into Champis
37 1,299 10:46 14:26 — ⛏ Fast Castle
34 1,223 10:49 13:49 30:28 ⛏ Fast Castle
34 1,206 10:44 14:39 24:32 ⛏ Fast Castle
33 1,160 10:17 14:47 31:12 ⛏ Fast Castle
33 1,170 10:04 13:38 27:03 ⛏ Fast Castle
29 1,022 10:23 13:41 27:07 ⛏ Fast Castle
24 868 9:49 13:54 32:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,780 9,085 18,770 950 54,585 58,305
20,420 12,800 9,260 1,700 44,180 49,485
18,175 10,585 5,635 1,225 35,620 43,903
12,825 13,675 6,690 1,860 35,050 40,094
13,475 8,875 7,470 850 30,670 34,199
16,290 8,521 4,025 1,640 30,476 31,594
15,955 6,260 4,200 1,740 28,155 28,681
12,750 8,445 3,860 900 25,955 27,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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