AoeStats
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African Clearing

506486220Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 40m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Huns · Uruguay
1169
+11
🇺🇾 Britons · Uruguay
1097
+13
🇺🇾 Spanish · Uruguay
1055
+15
🇪🇸 Hindustanis · Spain
1035
+16
🇬🇧 Spanish · United Kingdom
1078
-15
🇧🇷 Romans · Brazil
1064
-15
🇩🇪 Berbers · Germany
1029
-13
🇩🇪 Tatars · Germany
994
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,749 14:20 19:38 — ⛏ Fast Castle
36 1,478 16:40 20:28 — ⛏ Fast Castle
26 1,066 14:00 24:16 — ⚔ Archer Rush
21 849 16:01 36:30 — ⚔ Fish Boom into Archers
20 819 16:52 23:53 — ⛏ Fast Castle
20 827 15:04 29:14 — ⚔ M@A into Skirms
20 828 13:56 23:52 — ⚔ Skirmisher Rush
17 696 12:27 21:37 37:57

Resources

Player Food Wood Gold Stone Spent Collected
12,375 6,323 6,445 1,660 26,803 28,180
10,550 9,235 5,190 1,170 26,145 28,790
8,000 8,795 3,360 1,600 21,755 23,987
8,860 7,515 1,725 1,525 19,625 19,685
8,785 5,891 1,100 400 16,176 21,079
5,935 7,175 1,710 525 15,345 18,208
7,040 5,530 1,570 225 14,365 14,877
5,825 6,089 1,175 565 13,654 14,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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