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Pilgrims

509929049Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 70m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Chinese · Belgium
910
+13
🇹🇷 Bohemians · Türkiye
904
+14
🇹🇷 Saracens · Türkiye
903
+14
🇹🇷 Goths · Türkiye
882
+14
🇨🇭 Celts · Switzerland
878
-15
🇺🇸 Khmer · United States
865
-14
🇵🇰 Mongols · Pakistan
839
-13
🇺🇸 Huns · United States
828
-31
Player eAPM Actions Feudal Castle Imperial Opening
31 2,228 13:23 17:32 35:49 ⛏ Fish Boom FC
26 1,870 11:56 17:09 36:07 ⛏ Fish Boom FC
22 1,583 14:12 24:25 37:17 ⛏ Fast Castle
17 1,215 17:40 22:30 37:37 ⛏ Fish Boom FC
17 1,215 17:11 27:08 35:05 ⛏ Fish Boom FC
16 1,158 14:55 18:50 38:55 ⚔ Fish Boom FC into Archers into Fire Galleys
13 904 16:33 28:18 44:06 ⛏ Fish Boom FC
10 715 16:08 21:47 32:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,265 44,496 29,090 4,480 119,331 125,556
25,700 46,865 15,815 5,640 94,020 111,925
32,480 31,495 12,055 3,610 79,640 104,014
40,360 22,648 11,465 1,725 76,198 86,510
26,135 14,666 27,905 5,130 73,836 90,974
34,175 18,985 8,585 2,250 63,995 68,202
7,700 30,005 22,090 2,250 62,045 64,780
19,740 21,085 9,685 1,500 52,010 57,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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