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Pilgrims

509457498Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 44m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
28 1,263 12:13 23:07 — ⛏ Fish Boom into Fire Galleys FC
26 1,163 12:35 19:36 30:36 ⛏ Fish Boom FC
19 831 13:52 20:34 39:09 ⚔ Fish Boom FC into Archers
18 786 16:30 29:01 — ⚔ Fish Boom into Towers
18 821 13:34 24:04 — ⚔ Archer Rush
18 806 14:04 23:11 39:22 ⛏ Fast Castle
12 527 11:00 22:12 — ⛏ Fish Boom
10 458 10:06 26:07 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,445 21,728 8,700 2,650 49,523 56,524
13,435 21,782 5,670 3,175 44,062 59,431
16,820 10,460 7,705 1,500 36,485 43,297
10,205 8,116 5,760 2,285 26,366 28,397
8,355 6,992 3,105 1,775 20,227 24,028
8,060 6,730 2,835 915 18,540 27,062
6,255 8,855 2,005 950 18,065 22,091
6,950 6,450 1,920 1,050 16,370 19,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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