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Lombardia

509445597Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 75m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
22 1,638 14:40 24:33 35:05 ⛏ Fast Castle
22 1,671 11:40 19:24 33:42 ⛏ Fast Castle
22 1,646 13:35 23:08 36:27 ⛏ Fast Castle
20 1,477 11:59 25:21 36:34 ⛏ Fast Castle
20 1,549 13:05 19:19 35:51 ⛏ Fast Castle
18 1,382 11:58 16:43 34:40 ⛏ Fast Castle
18 1,361 13:16 17:36 32:54 ⛏ Fast Castle
12 924 11:02 17:46 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,750 50,800 36,665 2,150 156,365 160,913
48,355 59,353 21,120 7,365 136,193 139,449
63,750 25,540 14,090 3,655 107,035 120,531
33,925 18,895 39,645 4,535 97,000 110,166
10,450 32,092 22,470 2,895 67,907 72,391
32,045 21,690 10,725 3,135 67,595 70,537
24,625 17,848 12,855 2,380 57,708 71,512
24,195 12,934 10,225 3,590 50,944 81,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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