AoeStats
← Kevin Flynn

Baltic

511007311Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 51m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
853
+16
🇩🇪 Celts · Germany
816
+17
🇨🇿 Teutons · Czechia
859
-17
🇨🇿 Persians · Czechia
836
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,165 12:19 18:32 41:59 ⛏ Fast Castle
29 1,495 11:20 21:42 — ⚔ Archers into Skirms
25 1,264 12:40 23:31 37:28 ⛏ Fish Boom FC
21 1,091 10:32 18:16 38:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,220 22,504 7,195 1,670 48,589 67,797
19,690 13,689 9,510 1,500 44,389 57,124
18,280 12,365 9,355 3,550 43,550 46,668
14,305 10,010 6,285 1,740 32,340 34,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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