AoeStats
← Kevin Flynn

Arabia

510615986Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 59m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Franks · Czechia
1216
+6
🇨🇿 Teutons · Czechia
833
+20
🇨🇿 Persians · Czechia
807
+21
🇹🇷 Turks · Türkiye
979
-17
🇪🇸 Khitans · Spain
934
-15
🇹🇷 Magyars · Türkiye
928
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,970 9:51 19:02 43:30 ⚔ Scout Rush
33 1,940 9:02 20:53 37:12 ⚔ Scout Rush
27 1,600 12:23 27:36 50:30 ⚔ Archers into Skirms
26 1,528 10:41 21:51 49:12
25 1,488 11:58 16:41 35:26 ⛏ Fast Castle
17 1,019 13:25 25:34 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,385 13,308 18,895 2,555 59,143 83,217
25,345 14,436 12,970 1,500 54,251 68,999
16,940 10,581 10,295 1,710 39,526 41,455
18,090 8,680 10,225 1,600 38,595 39,148
15,705 12,318 6,705 2,810 37,538 42,611
10,750 8,245 1,985 1,605 22,585 29,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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